What kind of applications-social media, entertainment, or mobile gaming, which one do you think is the most popular on mobile phones?

You might have thought about social media such as Instagram, Facebook, Twitter, or maybe Youtube.

Well, according to mobile gaming stats. Games rule the world of apps.

 So, you presumed the wrong.

Mobile gamers present entrainment and are readily accessible, and rarely ask for any special skills. You can play while waiting for the flight or while you are traveling on a train, or even while using the bathroom. Nowadays, most people almost stick to their mobile phones in their hands when they walk. It seems that we are addicted to our equipment.

People use their mobile phones to do everything, from ordering meals to chatting with friends to conducting business transactions and games, browsing social media, surfing the Internet, and playing games, all of which is to keep our brains entertained.

The usage of mobile devices is increasing globally, especially in India. With the advancement of technology in this field, this use is expected to increase further.

With the use of smartphones reaching the highest level ever and with the continuous improvement of new technologies in many fields, mobile games have never been so simple, convenient, and affordable for users.

India is one of the world’s topmost five gaming markets, according to a recent report released by the Mobile Marketing Association (MMA). By 2020, the game business is to reach $ 2.8 billion. Indians play mobile games more than once a day, and people of all ages enjoy virtual games.

Indian Mobile Gaming Statistics

  • India’s game market, one-third of its population, belongs to Generation Z, grow from the current US$1.2 billion to US$3 billion by 2023. 
  • India currently has approximately 365 million mobile game players, and their number is growing rapidly. The significant increase in gambling participation levels during the pandemic means that the gaming industry has always been a beneficiary of Covid19. 
  • With the growing interest in games and the expanding ecosystem of professional gamers and audiences, industry experts predict that even e-sports will follow the same growth path as traditional sports.

Thanks to the government’s “Made in India” program, India now has more than 400 game companies and 90 game development agencies. These digital technology-savvy startups are providing young people with job opportunities. In addition, in response to the potential of the game industry, many institutions across the country provide technical courses to become game developers and designers.

Game Downloads in India

App downloads while Covid19 showed that games downloaded from the iOS App Store increased by 20%, while game downloads from the Android Play Store increased by 51% between Q2 2019 and Q2 A quarter of 2020.

During the pandemic, the need for online games has increased dramatically, and more and more players prefer to play games on smartphones instead of laptops and personal computers.

India’s gaming industry is currently worth 1.2 billion U.S. dollars and is to grow to 3 billion U.S. dollars by 2023, of which Gen Z accounts for one-third of the population. In addition, India now has more than 365 million mobile game players, and this number is likely to grow rapidly. Within the second quarter of 2019 and the second quarter of 2020, a review of app downloads during the COVID period revealed a 20% increase in games downloaded from the iOS App Store. At the same point, in-game downloads in the Play Store of Android apps have increased by 51%.

 Top Mobile Players in India

Thanks to the government’s “Made in India” program, India now has more than 400 game companies and 90 game development agencies. These digital technology-savvy startups are providing young people with job opportunities.

In addition, in response to the potential of the game industry, many institutions across the country provide technical courses to become game developers and designers.

According to a report, India’s top mobile gamers comprise Nazara (with partners such as Airtel eSports Tour for PUBG mobile), Mobile Premier League, JioGames, Paytm First Games, Dream 11, and Games24x7. Nazara also plans to conduct an initial public offering. The company’s Ebitda is positive and has invested more than Rs 3 billion in games in the past five years. It raised 100 million rupees at an estimate of US$365 million.

Similarly, Dream 11 is a $1 billion unicorn backed by Tencent and sponsored by Tencent, the Indian Premier League 2020. Games24x7 is supported by Tiger Global, and its product portfolio includes casual and skill-based games. Paytm First Games is part of Paytm, with 300 games and a community of 45 million players.

The report mentioned that JioGames, which is affiliated with RelianceJio and MediaTek, launched a “Game Master/E-Sports” event and cooperated with Microsoft to introduce Microsoft Cloud to India.

Rise of mobile game in India

According to a report by CLSA, the growth of digital services has been slowing for many years due to lack of Internet connectivity, expensive smartphone prices, high data rates, and lack of digital payment infrastructure. 

The rise of the Indian gaming industry is driven a continuous increase in digital applications, the growth of the online population, affordable smartphones, and low data prices. CLSA analyst Deepti Chaturvedi said that the number of PC and console games in India had increased significantly. Nevertheless, these are not as common as mobile games. It has all these advantages for players, and players can win real money while playing online games.

For example, during the COVID pandemic in India, online gaming enabled many players to make money from the comfort of their homes.

Sports, competitions, and war games such as poker, rummy, football, and cricket are all games where players can win real money. 

Global Mobile Gaming Statistic

  • 63% of mobile gamers are female, only 37% are male.
  • 2.2 billion mobile phone gamers are there around the world. Of these, 365 million are in the India. 
  • 62% of people install the game on their mobile phone within a week of purchasing it. Users spend more than 43% of their “smartphone time” playing games.
  •  21% of mobile gamers are between the age of 25 and 34 years old. 55% of mobile gamers are around 55 years old.
  • People of age 55 don’t count themselves as gamers, even though they’re still playing a lot of time. In fact, less than 20% of older adults have never played a mobile game. It shows that all of us who live in such a fast-paced environment are always hungry for entertainment.
  • According to a report, only 8./. gamers are teenagers.
  • Mobile games accounted for 46% of global gaming revenue in 2017. In 2018, it increased by 5%, and in 2019 it increased by 3%. By 2020, that number increased to 59%.
  • 51% of global income is attributable to mobile games, 24% to PC games, and 25% to consoles.
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Parul chauhan

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